Booky Awards Winner

So You Want To Be A Toy Designer

by Linda Soules


BEST ARGUMENT BOOKY
So You Want To Be A Toy Designer cover

The judge's reasoning


Linda Soules has written a career-exploration book that earns something most books in this format don't attempt: a genuine argument. So You Want To Be A Toy Designer doesn't just describe what toy designers do — it advances a thesis about what play is, and it trusts a middle-grade reader to follow that thesis from first page to last. The central paradox — that a toy designed with more features often delivers less play, and that the greatest toys in history are the ones that leave room for the child's imagination to finish the job — is not a fun fact. It's a coherent philosophy of design, stated plainly and then demonstrated through every section that follows.

The prose is the delivery mechanism for that philosophy, and it's genuinely good. Soules writes in short declarative sequences that carry real compression: "The prototype is the designer's question. The child's play is the answer." The rhythm is earned, not decorative. The book also handles emotional weight without sentimentality — the description of watching a child ignore your prototype behind a one-way mirror, the stuffed rabbit that travels between generations carrying "the warmth of its history" — these land because they're specific and unsentimental.

The closer, in the Author's Note, is the best page in the book: "The doll that looked like her told a small girl that her face belonged in the category of things worth making." That sentence does serious work. For a series officially targeted at ages 10–14, this book consistently meets its readers eye to eye rather than talking down to them — and it gives any curious kid a real framework for thinking about design, play, and who the world is made for.

Brooke Hayes

Judged by Brooke Hayes — Reader-at-Large · Cross-Genre · Emerging Voices

"Every book is the only book for somebody."

Supporting passages


Theme & Substance
"The designer who designs more — more features, more sounds, more actions — often creates a toy that does less. Less room for imagination, less creative play, less lasting engagement. And the designer who designs less — fewer features, simpler forms, more open-ended possibilities — creates a toy that does more: more imagination, more creativity, more years of play."

This is the book's core argument stated at its sharpest — a genuine design philosophy delivered in prose a ten-year-old can follow and remember.

Prose & Style
"The prototype is the designer's question. The child's play is the answer. If the child plays: the design works. If the child puts it down after a minute: the design fails."

The short declarative rhythm here does real compression work — it's clean, memorable, and models the same economy of form the book argues great toys embody.

Emotional Resonance
"The doll that looked like her told a small girl that her face belonged in the category of things worth making. The doll that didn't look like her told her something else."

This passage earns its emotional weight through specificity and restraint — it makes a large claim about representation without overexplaining, and it's the kind of sentence a young reader carries with them.

Per-axis rubric scores


Every Booky-winning book is scored across all ten craft axes. The award is given on the top axis (or top two for premium tiers).

Prose & Style
85
Characterization
72
Dialogue
68
Plot & Structure
80
World-Building
82
Originality
79
Emotional Resonance
84
Theme & Substance AWARDED
87
Genre Execution
86
Marketability & Hook
83

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